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I spent 4 hours fixing a hand that stable diffusion gave 7 fingers

Was building a comic page in Clip Studio and thought I'd just quickly regenerate the bad hand with a local model. Ended up learning control nets and inpainting masks just to get one usable pose, took me all afternoon for something I used to sketch in 2 minutes. Has anyone else sunk way more time into fixing one tiny AI mistake than it would've taken to just draw it normally?
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grant155
grant15518d ago
Man, I feel that pain hard. Once I wasted a whole evening trying to make an AI fix a weird elbow joint and ended up just redrawing it myself in like 10 minutes, which was super annoying. Now I use AI for backgrounds and textures mostly, and save the hands for good old fashioned pencil work.
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