I tried designing a dress with only digital mockups versus making a real toile first
I mean, everyone online talks about how you can just do everything on a screen now, right? So for a project last spring, I sketched a wrap dress in Procreate, made a 3D model in CLO, and thought I was done. It looked perfect. Then I actually cut the fabric, this nice linen blend, and put it on my dress form. The wrap section gaped weirdly when you moved, and the waist sat about an inch too low. I had to redo the whole bodice pattern. Making a quick muslin toile first, even a rough one from cheap cotton, would have shown me those fit issues in like 20 minutes. The digital stuff is great for color and general shape, but it just can't tell you how fabric really hangs on a body. Has anyone else found that skipping the physical mockup stage just creates more work later?